Permanent rolls
Buy extra rolls that never expire, up to your permanent-roll cap. Base cap is 20; Silver upgrades raise it by 5 per level.
Private friends room
Use your account to keep your collection and progress safe.
Your little corner of the universe
Online room
List a card for Sparks or offer it for another character. Cards stay reserved in your collection until you cancel. Offers and trades are shared with other signed-in players in this room.
Your activity
Completed, cancelled, and expired activity from your account. Active offers and bounties stay on their live tabs.
Buy a design once and reuse it on any card you own. Backgrounds surround your artwork; frames and decorations finish the edges. Cosmetics stay with your account when you trade a card.
Each rank unlocks its background and decoration, including rewards from lower ranks. Everyone starts with Bronze designs.
Buy permanent rolls, targeted character boosters, and spawn protection with Sparks. Mythic cards cannot be bought from this shop.
Buy extra rolls that never expire, up to your permanent-roll cap. Base cap is 20; Silver upgrades raise it by 5 per level.
Increase the chance of rolling a character you choose.
Raise duplicate rewards from 50% up to 70% of the card’s value. Levels are purchased in order. This is the same upgrade as Bronze.
Protect cards you roll from being claimed by someone else. Choose which five rolls to protect.
Discover your next favorite
Every character currently available to roll. New additions appear here as the host adds them.
A quick guide to Orbit
Start in the Roll room. Find your next favorite, claim it before it expires, and build your collection with friends.
You get 10 hourly rolls, refreshed every hour. Sapphire upgrades add more. Wait 3 seconds between rolls.
Your first hourly roll starts a 1-minute turn. Other players wait until you finish or your turn ends. If time runs out with rolls left, hourly rolling locks for 10 minutes.
Permanent rolls are exempt from that timer and lockout, but still respect another player’s turn. An entirely unused hourly batch converts to 1 permanent roll; partial leftovers expire.
Permanent rolls never expire. Store up to 20, or 25 / 30 / 35 with Silver I / II / III. Roll rewards stop at your cap.
Every 2 hours, your regular claims refresh to 1 own-roll claim + 1 flexible claim. Check the room countdowns for resets.
Own-roll claims work on your rolls only. Flexible claims work on yours or someone else’s. Your own-roll claim is used first when eligible.
A roll stays claimable for 30 seconds, unless someone claims it first. Spawn protection reserves protected rolls for the roller. Bonus claims provide extra claims.
Legendary chance starts at 1% through roll 100. From roll 101, it rises by 0.5 percentage points per roll. Roll 180 guarantees a Legendary.
Rolling any Legendary resets your counter, even if you don’t claim it or it is a duplicate. Hourly and permanent rolls both count.
Mythics are never guaranteed. Their chance is 0.2% on non-guaranteed rolls. The guaranteed pity roll gives a Legendary.
There is one owned card per character in the room. Claiming an already-owned character pays Sparks instead of creating another card.
The base payout is 50% of the card’s value; duplicate upgrades increase it. You can collect a duplicate payout once every 2 hours, and it uses a claim.
You can also dissolve an unreserved card you own for 100% of its value. The card leaves your collection.
Use My collection to list a card for Sparks or another character. Browse public listings in Offers & trades.
For a Private trade, choose a player and your card. They open their notification and choose a card to offer back. Both players must confirm the final cards before they swap.
Cards in active offers or trades are reserved. Cancel the offer or trade to release them. Review both cards before confirming; check History for past private trades and bounties.
Post a character you want with a Spark reward. The reward is reserved from your wallet. You can have up to 3 posted and 3 accepted bounties at once.
Another player accepts the bounty, then claims a matching roll. If the card is unowned or belongs to the hunter and is unreserved, the poster receives the card and the hunter receives the reward. A card owned by someone else cannot be taken through a bounty.
Multiple players can accept the same bounty. Each player can accept up to 3 active bounties. The first hunter to complete it gets the full reward; the bounty closes for everyone and frees their accepted slots.
Releasing a bounty only removes your acceptance; other hunters can keep trying. The poster can cancel an active bounty to refund the reserved Sparks and close it for all hunters.
Your friends. Your collection.
A new favorite could be your next roll.
A collection in progress.
Your current email is —. A confirmation link will be sent before the new address is used.
Only active bonuses are shown. Character bonuses appear on the character they affect.
Choose up to 10 characters to feature on your profile. Favorites are public in this room.
Characters owned by you.
Rank cards you own, then press Save profile to save your changes.
No cards yet. The host can add characters using AniList in Admin.
Neon District
Like this character? Make them yours.
Hourly roll window ready
Room cooldown: 3 seconds · Your cooldown: 3 seconds. Claim within 30 seconds while the card is in this list.
Messages expire after 3 hours.
Dissolve a card to remove it and receive 100% of its listed value in Sparks.
Post up to 3 active bounties and accept up to 3. Multiple players can hunt the same bounty. The first hunter to claim an eligible matching character wins the reward and closes it for everyone. The card goes straight to the poster and you receive the reserved reward instead. This uses a claim and gives no extra duplicate payout. Cards owned by someone else cannot be taken.
Permanent progression
Buy permanent upgrades. Your bonuses are saved to your account.
Unlock ranks in order by owning level 1 of the previous rank. Each level replaces the previous bonus. Level prices are shown below.
Duplicate payout boosts use one shared multiplier: the regular shop and Bronze will not charge twice for the same permanent bonus.
Duplicate dividends
Shared with the duplicate payout booster in Shop. Each level costs the amount listed: 115,000 Sparks total to reach 70%.
Roll saver
Permanent-roll packs cost fewer Sparks and your saved-roll cap rises from 20 to 25 / 30 / 35. This does not discount rank upgrades.
Longer character boosts
Your targeted character boosters last longer. A 20-roll booster lasts 25 / 30 / 35 rolls.
Extra hourly rolls
Adds 1 / 2 / 3 rolls to the usual 10. A completely unused hourly batch still converts into just 1 permanent roll.
Wider spawn protection
When spawn protection is active, it covers more than the usual 5 rolls. Choose the first or last rolls of your hourly batch.
Own-claim recovery
Manually restore a spent own-roll claim. Does not restore flexible claims or raise the maximum claim balance.
One free spin every day
21 collectible borders join the original prizes. Bigger slices mean better odds. Each Mythic trim has a 0.1% chance, so its slice is very thin.
Regular odds were scaled to fit 100%. The 4 Mythic borders and 2 Mythic trims each have a 0.1% chance. Free rolls become permanent rolls; bonus claims work on any eligible roll and stay until used. Repeat trims give 100 Sparks.
Room rankings
Host controls
Host testing: adds 10 permanent rolls. Use them with the permanent roll button in Roll room.
Exports the shared card catalog, player data, ownership, offers, trades, bounties, rolls, and chat activity as a JSON file. Keep it somewhere safe so the room can be restored later.
Add cards or edit any card in the room. Rarity controls its roll chance; the listed Spark value controls duplicate and dissolve payouts.
Recent online rolls, offers, bounties, trades, and chat activity shared by the room.
Loading activity…
Card numbers stay fixed, so editing a card also updates that card everywhere it already appears. Rolling is available once you have at least one card in every rarity.
Rank purchases are still a preview. The host can set a player’s cosmetic rank here to test free design rewards.
Search, choose a character, then review and save the card. You choose the rarity and Sparks value.
Character details from AniList. Images may be smaller than the recommended card size. You can still add your own image and GIF links.Your room is ready. Roll something good.